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I don't believe a master list for alternate weapon abilities exists yet, but the data for them probably already exists on the wiki where the rest of the data is (in the Data namespace). Observed Effects: Fires bullets the pierce through enemies. Very small Energy Cost when right mouse button is pressed, no Energy Cost for holding it down. Moving weapon while button is held down creates more clouds, it is possible to make a trail and have them ignite at the same time Cloud dissipates if right mouse button is held for too long. Observed Effects: Holding right mouse button creates a gas cloud that ignites when button is released or left moused button is pressed. Rockets deal less damage individually but more total damage as a group. Observed Effects: Fires several small rockets with an average spread. Rockets have a higher Rate of Fire, lower Energy Cost and less Damage. Detonates over time if it cannot connect with the enemy. Observed Effects: Fires a rocket at an angle from the weapon, after about 2 seconds rocket flies towards the enemy closest to the player. Energy Cost, Damage and Knock-Back are slightly increased. Observed Effects: Weapon fires explosive rounds with a small AOE blast effect. Observed Effects: Weapon fires at an extremely high Rate of Fire with lower Accuracy for as long as right mouse button is held. It has a higher Energy Cost, has a slower Rate of Fire and does high Damage. If the weapon has an elemental effect the projectile will also. Observed Effects: An AOE projectile is launched at an arc from the weapon, the projectile explodes on contact with creatures and objects in the environment. High Knock-Back, decent Damage, low Rate of Fire and low Energy Cost Observed Effects: Short range blast of energy from the front of the weapon, almost like a melee attack. Thank you for reading this thread and contributing. Thanks to Dunto for helping me by merging my posts and giving me advice. I am going to try and organize Information on the abilities into categories by weapon for easy reference.
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